> For the complete documentation index, see [llms.txt](https://docs.energycrisis.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.energycrisis.xyz/cor_en/overview/tokenomics.md).

# Tokenomics

Energy Crisis is a gamified project built on the Core, where $Oil is the primary token used for transactions, production activities, user incentives, and ecosystem governance. As the primary medium of exchange, $Oil plays a vital role in the functioning of the game. <br>

The total supply of $Oil is capped at 21 billion for each chain, and it will be distributed between the Basic Mining Pool and the Business Warfare Mining Pool.

* The initial reward for Basic Mining Pool is 512 $Oil per second, halving every three months until it reaches 1 $Oil per second.\
  \
  The intital reward fo Business Warfare Mining Pool is 150 $Oil per second but subject to changes in the future.&#x20;

95% of $Oil will be distributed to users as game rewards, with only 5% used for team development and initial liquidity.

USDT or Core paid for oil field NFTs, exploration missions, and other game functions will be used to repurchase $Oil. Of this:

* 90% will be burned
* 5% will be used for OpecDao
* 3% will be used for marketing, technical development, and project operations
* 2% as team rewards

{% hint style="info" %}
For the health of the ecosystem, we impose a 10% selling tax for the $Oil token, which 90% will be burnt and 10% will go to OpecDao, marketing/operation and the team.&#x20;
{% endhint %}

### Energy Crisis Ecosystem

<figure><img src="https://250840241-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FTjztxQk9HEw6h8c6wVS1%2Fuploads%2Fu0rdyFQQTbITSNax1oxm%2Fec%20flow%20en%200503.png?alt=media&amp;token=59bc72ea-fdd0-41ee-9710-1fa488ea0d15" alt=""><figcaption></figcaption></figure>
