# Tokenomics

Energy Crisis is a GameFi project built on the Arbitrum where $Oil is the primary token used for transactions, production activities, user incentives, and ecosystem governance. As the primary medium of exchange, $Oil plays a vital role in the functioning of the game. <br>

The total supply of $Oil is capped at 21 billion and it will be distributed between the Basic Mining Pool and the Business Warfare Mining Pool.

* The initial reward for Basic Mining Pool  is 256 $Oil per second, halving every three months until it reaches 1 $Oil per second.<br>
* The initial reward fo Business Warfare Mining Pool is 150 $Oil per second but subject to adjustment in the future.&#x20;

95% of $Oil will be distributed to users as game rewards, with only 5% used for team development and initial liquidity.

VIM or ETH paid for oil field NFTs, exploration missions, and other game functions will be used to repurchase $Oil. Of this:

* 90% will be burned
* 5% will be used for OpecDao
* 3% will be used for marketing, technical development, and project operations
* 2% as team rewards

{% hint style="info" %}
For the health of the ecosystem, we impose a 10% selling tax for the $Oil token, which 90% will be burnt and 10% will go to OpecDao, marketing/operation and the team.&#x20;
{% endhint %}

### Energy Crisis Ecosystem

<figure><img src="https://content.gitbook.com/content/pZK3hyNN7kxzRccfK0jl/blobs/qs3WEZkM9qldOXk3C0Y0/ec%20flow%20en%200503.png" alt=""><figcaption></figcaption></figure>
